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I''m a naissist! No I have2009-04-28 00:00:00Bumping my own thread bause I'm a naissist! No. I have aomment and a question. omment: I'm respcingonstantly now. All priest trees are sh win. Yay us! Question: Does anyone know how honor isomputed for healers? One big reason I'm Holy (today) is bause I get way more honor that way. I assume that's bause I'm doing so mh more healing in terms of numbers, versus Di healing whh isn't really healing so mh as shielding and mitigating. If that's thease, something to think about if you want to grind honor for starter gear.
Link to this ing from Gallows' End Tavern, Brill
Feb 6th 4:24pm Edited: Feb 6th 4:25pm : Logged Reply to this
Kanngarnixholar629
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Kanngarnix wrote: Or ofourse you're so used to holy healing that youan...
that you find it not as2009-04-28 00:00:00margeux wrote: I'm surprised that you find it not as mobile, teake. For a Holy priest stkingrit, Flash Heal is often an instant too. It really gave you a lot ofhoes on what to do when running around. margeux wrote: It's not super mana effient, but it's instant and prsrital heal divine aegis bubbles. As a side note, neither Arena Junkies nor Elitist Jerks like Divine Aegis for PVP. This freaked me out at first (I mean, Ian't argue with either soue, but it seeme...
to see some seriously well2009-04-28 00:00:00Mozared wrote:I'd have to see some seriously well reasoning before yououldonvie me not to pk up DA in a PvP sp. 30% more non-overhealing heal on all myrits for just 3 points... Hell yeah? Even with a semi-lowrit rating, what elseould be so extremely good I'd pk it over DA? The general feeling on the no-DA side seems to be that you're not going to have enoughrit on your PVP set to make it worth 3 points. Overall, there also seems to be a general bias againsthoosing talents that rely on RNG over more dependable ones. If you look at the builds of top arena Di priests, virtually none of them ilude D...
History of Warcraft,Arathor and the Troll Wars2009-04-01 00:00:002,800 years before Warcraft I As the high elves fought for their lives against the trolls' fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other's settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands. Over the course of six years, the cunning Arathi outmaneuvered and outfought the rival tribes. After every victory, the Arathi offered peace and equality to the conquered people; thus, they won the loyalty of those they had beaten. Eventually the Arathi tribe came to include many disparate tribes, and the ranks of its army grew vast. Confident that they could hold their own against the troll warbands or even the reclusive elves if need be, the Arathi warlords decided to construct a mighty fortress city in the southern regions of Lordaeron. The city-state, named Strom, became the capital of the ...
History of Warcraft,The Guardians of Tirisfal2009-04-01 00:00:002,700 years before Warcraft I With the absence of trolls in the northlands, the elves of Quel'Thalas bent their efforts towards rebuilding their glorious homeland. The victorious armies of Arathor returned home to southlands of Strom. The human society of Arathor grew and prospered, yet Thoradin, fearful that his kingdom would splinter apart if it overextended itself, maintained that Strom was the center of the Arathorian empire. After many peaceful years of growth and commerce, mighty Thoradin died of old age, leaving Arathor's younger generation free to expand the empire beyond the lands of Strom. The original hundred magi, who were tutored in the ways of magic by the elves, expanded their powers and studied the mystic disciplines of spell-weaving in much greater detail. These magi, initially chosen for their strong wills and noble spirits, had always practiced their magic with care and responsibility; however, they passed their secrets and powers onto a newer generation that had no concept of the rigors of war or the necessity for self-restraint. These younger magicians began to practice magic for personal gain rather than out of any responsibility towards their fellows. As the empire grew and expanded...
History of Warcraft,Ironforge _ the Awakening of the Dwarves2009-04-01 00:00:002,500 years before Warcraft I In the ancient times, after the Titans departed Azeroth, their children, known as the earthen, continued to shape and guard the deep recesses of the world. The earthen were largely unconcerned with the affairs of the surface-dwelling races and longed only to plumb the dark depths of the earth. When the world was sundered by the Well of Eternity's implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first create...